Contract Structure
Contracts in CashScript are somewhat similar to classes in object-oriented languages. A notable difference is that there is no mutable state. So once a contract is instantiated with certain parameters, these values cannot change. Instead, functions can be called on the contract that act on the contract's values to spend money from the contract. The extension of CashScript source code files is .cash
, and the structure of these source files is explained below.
Pragma
A contract file may start with a pragma directive to indicate the CashScript version the contract was written for. This ensures that a contract is not compiled with an unsupported compiler version. The pragma directive follows regular semantic versioning (SemVer) rules.
Contract authors should be careful when allowing a range of versions to check that no breaking changes to the compiler were introduced in these versions which would result in different bytecode and smart contract address.
Example
pragma cashscript ^0.10.0;
pragma cashscript >= 0.7.0 < 0.9.3;
Constructor
A CashScript constructor works slightly differently than what you might be used to in regular object-oriented languages. It is not possible to define any statements inside the constructor, as the constructor is only used to store values in the contract. Because of this limited nature, there is no separate constructor
function, but instead the parameters are specified directly on the class definition.
Example
pragma cashscript ^0.10.0;
contract HTLC(pubkey sender, pubkey recipient, int expiration, bytes32 hash) {
...
}
Upon initialization of the contract, constructor parameters are encoded and added to the contract's bytecode in the reversed order of their declaration. This can be important when manually initializing contracts for debugging purposes.
Functions
The main construct in a CashScript contract is the function. A contract can contain one or multiple functions that can be executed to trigger transactions that spend money from the contract. At its core, the result of a function is just a yes or no answer to the question 'Can money be sent out of this contract?'. However, by using a technique called covenants, it's possible to specify additional conditions — like restricting where money can be sent. To read more about this technique, refer to the CashScript Covenants Guide.
Example
pragma cashscript ^0.10.0;
contract TransferWithTimeout(pubkey sender, pubkey recipient, int timeout) {
function transfer(sig recipientSig) {
...
}
function timeout(sig senderSig) {
...
}
}
Function parameters are passed in the reversed order of their declaration. This can be important when manually creating contract transactions for debugging purposes.
Statements
CashScript functions are made up of a collection of statements that determine whether money may be spent from the contract.
require()
The most important statement of CashScript contracts is the require
statement. This statement takes a boolean expression and checks that it evaluates to true
. If it evaluates to false
instead, the transaction fails. This statement is used to ensure that the requirements are met to spend money from the contract.
The require
statement can also take an optional error message as a second argument. This can be used to provide more information about why the transaction failed when running the transaction in debug mode. You can read more about debugging in the debugging guide.
The error message in a require
statement is only available in debug evaluation of a transaction, so the error message has no impact on the compiled bytecode or regular (non-debug) execution.
Example
pragma cashscript ^0.10.0;
contract P2PKH(bytes20 pkh) {
function spend(pubkey pk, sig s) {
require(hash160(pk) == pkh, "Public Key does not match");
require(checkSig(s, pk));
}
}
Variable declaration
Variables can be declared by specifying their type and name. All variables need to be initialised at the time of their declaration, but can be reassigned later on — unless specifying the constant
keyword. Since CashScript is strongly typed and has no type inference, it is not possible to use keywords such as var
or let
to declare variables.
CashScript disallows variable shadowing and unused variables.
Example
int myNumber = 3000;
string constant myString = 'Bitcoin Cash';
Variable assignment
After their initial declaration, any variable can be reassigned later on. However, CashScript lacks any compound assignment operators such as +=
or -=
.
Example
i = i + 1;
hashedValue = sha256(hashedValue);
myString = 'Cash';
Control structures
The only control structures in CashScript are if...else
statements. This is due to limitations in the underlying Bitcoin Script which prevents loops, recursion, and return
statements. If-else statements follow usual semantics known from languages like C or JavaScript.
There is no implicit type conversion from non-boolean to boolean types. So if (1) { ... }
is not valid CashScript and should instead be written as if (bool(1)) { ... }
Example
pragma cashscript ^0.10.0;
contract OneOfTwo(bytes20 pkh1, bytes32 hash1, bytes20 pkh2, bytes32 hash2) {
function spend(pubkey pk, sig s, bytes message) {
require(checkSig(s, pk));
bytes20 pkh = hash160(pk);
if (pkh == pkh1) {
require(sha256(message) == hash1);
} else if (pkh == pkh2) {
require(sha256(message) == hash2);
} else {
require(false); // fail
}
}
}
console.log()
The console.log
statement can be used to log values during debug evaluation of a transaction. Any variables or primitive values (such as ints, strings, bytes, etc) can be logged. You can read more about debugging in the debugging guide.
Logging is only available in debug evaluation of a transaction, but has no impact on the compiled bytecode or regular (non-debug) execution.
Example
pragma cashscript ^0.10.0;
contract P2PKH(bytes20 pkh) {
function spend(pubkey pk, sig s) {
bytes20 hashedPk = hash160(pk);
// console.log can access any variable in the function scope
console.log("passed public key: ", pk, ", hashed: ", hashedPk);
console.log("expected pkh: ", pkh);
require(hashedPk == pkh);
require(checkSig(s, pk));
}
}
Comments
Comments can be added anywhere in the contract file. Comment semantics are similar to languages like JavaScript or C. This means that single-line comments can be added with // ...
, while multiline comments can be added with /* ... */
.
Example
// This is a single-line comment.
/*
This is a
multi-line comment.
*/